23/04/2008
- Main difference is methods of a Java interface are implicitly abstract and cannot have implementations. A Java abstract class can have instance methods that implements a default behavior.
- Variables declared in a Java interface is by default final. An abstract class may contain non-final variables.
- Members of a Java interface are public by default. A Java abstract class can have the usual flavors of class members like private, protected, etc..
- Java interface should be implemented using keyword “implements”; A Java abstract class should be extended using keyword “extends”.
- An interface can extend another Java interface only, an abstract class can extend another Java class and implement multiple Java interfaces.
- A Java class can implement multiple interfaces but it can extend only one abstract class.
- Interface is absolutely abstract and cannot be instantiated; A Java abstract class also cannot be instantiated, but can be invoked if a main() exists.
- In comparison with java abstract classes, java interfaces are slow as it requires extra indirection.
Interface: Java Interfaces are equivalent to protocols. They basically represent
an agreed-upon behavior to facilitate interaction between unrelated objects.
For example, the buttons on a Remote Controller form the interface for outside
world to interact with TV. How this interface is implemented by different
vendors is not specified and you’re hardly aware of or bothered about how these
buttons have been implemented to work internally. Interface is plainly a
contract between the producer and the consumer. How the producer implements the
exposed behavior is normally not cared by the consumer.
In Java, an Interface is normally a group of methods with empty bodies. You can have constant declarations in a Java Interface as well. A class that implements the interface agrees to the exposed behavior by implementing all the methods of the interface.
interface TVRemoteController{
void power();
void setChannel(int channelNumber);
void upChannel();
void downChannel();
void upVolume();
void downVolume();
……
}
A sample implementation of this interface by a vendor, say Sony:
public class SonyTVRemoteController implements TVRemoteController{
/*…this class can have other methods, properties as well …*/
……
void power(){
//implementation of power() method of the interface
}
void setChannel(int channelNumber){
//implementation of setChannel(int) method of the interface
}
//similarly, implementation of other methods of the interface
……
}
Implementing an interface means the class will support at least the exposed behavior. It can definitely add any number of extra behaviors/properties for its clients. That’s why few Remote Controllers have hell lot of buttons :-)
Abstract Class: In Java, abstract class is a class which has been declared ‘abstract’. By declaring ‘abstract’ we ensure that the class can’t be instantiated. Why to have such a class then? Because, you would not be having implementation of all the methods in that class and you need to leave it to the subclass to decide how to implement them. In this case, there is no point instantiating an incomplete class.
An abstract method is a method which doesn’t have any implementation. If a class has even a single abstract method, then you got to declare the class ‘abstract’. Though, you don’t need to have at least one abstract method to declare a class abstract. You can declare a complete class as ‘abstract’ as well. This practice is seldom used. One possible reason may be that you never want your clients to instantiate your class directly even though you’ve already provided default implementation of all the methods. Strange! Yeah… it is. The designer of such a class may like to provide the default implementation of at least one method just to serve as a template (and not the actual implementation) for the client and thus making the class incomplete. So, a client first needs to subclass and implement the method(s) by overriding them. Now the subclass will be a concrete/complete class. Does it make some sense? Okay… Let me try to give another example. Think of a hypothetical situation, where you need to design a class, which will have ‘n’ methods and ‘n’ clients, where every single client wants default implementation of ‘n-1’ methods and it needs to implement only one (unique to every client) of the methods. In such a situation, you may not like to declare any of the methods ‘abstract’ as it’ll be required to be a non-complete method only for one of the clients and a complete implementation for other ‘n-1’ clients. If you declare it ‘abstract’ then every client will need to implement it and you’ll end up getting ‘n-1’ same piece of code. On the other hand, if you don’t declare ‘abstract’ then you simply need to override this method in corresponding sub class. Since, the base class is incomplete in all the ‘n’ cases. Assuming that this class will have only these many forms of usage, you’ll never require having an instance of it. That’s why you would declare it ‘abstract’. Confused? Read this paragraph once more :-)
public abstract class SampleAbstractClass{
//…fields
……
//…non-abstract methods, if any
……
//…abstract method, if any J
abstract void sampleAbstractMethod(); //… ends with ‘;’
}
public class SubClassOfSampleAbstractClass extends SampleAbstractClass{
//… fields, and non-abstract methods (if any)
……
//…implementation of the abstract method
void sampleAbstractMethod(){
……
}
}
In Java, an Interface is normally a group of methods with empty bodies. You can have constant declarations in a Java Interface as well. A class that implements the interface agrees to the exposed behavior by implementing all the methods of the interface.
interface TVRemoteController{
void power();
void setChannel(int channelNumber);
void upChannel();
void downChannel();
void upVolume();
void downVolume();
……
}
A sample implementation of this interface by a vendor, say Sony:
public class SonyTVRemoteController implements TVRemoteController{
/*…this class can have other methods, properties as well …*/
……
void power(){
//implementation of power() method of the interface
}
void setChannel(int channelNumber){
//implementation of setChannel(int) method of the interface
}
//similarly, implementation of other methods of the interface
……
}
Implementing an interface means the class will support at least the exposed behavior. It can definitely add any number of extra behaviors/properties for its clients. That’s why few Remote Controllers have hell lot of buttons :-)
Abstract Class: In Java, abstract class is a class which has been declared ‘abstract’. By declaring ‘abstract’ we ensure that the class can’t be instantiated. Why to have such a class then? Because, you would not be having implementation of all the methods in that class and you need to leave it to the subclass to decide how to implement them. In this case, there is no point instantiating an incomplete class.
An abstract method is a method which doesn’t have any implementation. If a class has even a single abstract method, then you got to declare the class ‘abstract’. Though, you don’t need to have at least one abstract method to declare a class abstract. You can declare a complete class as ‘abstract’ as well. This practice is seldom used. One possible reason may be that you never want your clients to instantiate your class directly even though you’ve already provided default implementation of all the methods. Strange! Yeah… it is. The designer of such a class may like to provide the default implementation of at least one method just to serve as a template (and not the actual implementation) for the client and thus making the class incomplete. So, a client first needs to subclass and implement the method(s) by overriding them. Now the subclass will be a concrete/complete class. Does it make some sense? Okay… Let me try to give another example. Think of a hypothetical situation, where you need to design a class, which will have ‘n’ methods and ‘n’ clients, where every single client wants default implementation of ‘n-1’ methods and it needs to implement only one (unique to every client) of the methods. In such a situation, you may not like to declare any of the methods ‘abstract’ as it’ll be required to be a non-complete method only for one of the clients and a complete implementation for other ‘n-1’ clients. If you declare it ‘abstract’ then every client will need to implement it and you’ll end up getting ‘n-1’ same piece of code. On the other hand, if you don’t declare ‘abstract’ then you simply need to override this method in corresponding sub class. Since, the base class is incomplete in all the ‘n’ cases. Assuming that this class will have only these many forms of usage, you’ll never require having an instance of it. That’s why you would declare it ‘abstract’. Confused? Read this paragraph once more :-)
public abstract class SampleAbstractClass{
//…fields
……
//…non-abstract methods, if any
……
//…abstract method, if any J
abstract void sampleAbstractMethod(); //… ends with ‘;’
}
public class SubClassOfSampleAbstractClass extends SampleAbstractClass{
//… fields, and non-abstract methods (if any)
……
//…implementation of the abstract method
void sampleAbstractMethod(){
……
}
}
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